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ALEXANDRA DAMAS
2D animator | unity & spine
contact: althaeart@hotmail.com
Rune Legacy Idle
2D Animator for Rune Legacy Idle game Project, under Blue Gravity Studios.
Backgrounds PSB Optimization for Animation and Rigging within Unity 2D + VFX Animation ( Frame-by-frame Fires ) ;
Character and Monsters Animations in Spine 2D and Unity 2D Animator
Doiq
2D Animator for Doiq game Project, under Blue Gravity Studios.
Character Rigging, Skinning and Animation within Unity 2D Animator. ( June - August 2024 )
SNAPPY project
Main 2D Animator for SNAPPY's Havoc Project, under Blue Gravity Studios.
PSB Organization and optimization for various skins: body, weapons, cosmetics.
Skinning, rigging and bone animation with sprite swap for body parts and skins - done inside Unity 2D Animator (may 2024)
RIG SHOWCASE
GAMEPLAY
*demo build, in development, not final product.
DECKS FOR HIRE project
main 2D Animator for project DECKS FOR HIRE , under Rose Tinted Games.
Character and Monsters Assets preparation for animation; skinning , rigging and Animation with sprite swap for different body parts.
Done inside unity 2D Animator - Sprite Renderer, Sprite Skins (june 2024) | art by ZERO
RIG SHOWCASE
GAMEPLAY
*demo build, in development, not final product.
Our Will
Volunteer Collaborator: 2D Animator for "Our Will" game Project, under Game Dev Técnico.
Simple Character Rigging, Skinning and Animation within Unity 2D Animator.
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